What form of a wave are you working with for the “Waves” exhibition? Why did you choose this form?

For my work at the exhibition I am using brainwaves as an interaction environment. I actually like using biosensors for interaction. When designing the interaction, the relationship we determine with the mechanism through the sensor used is crucial. When other sensors such as pressure, power, heat, and sound are used, they feel rather mechanic to the user. The user solves the way the system works and models the system in their mind rather quickly as well; this makes the experience boring for the user. The thing I like about biosensors is that they gather data from the user without the user’s initiative. On the other hand, we can’t fully control biodata yet; meaning since we can’t control our brainwaves, heart beats, or above the skin hormonal behaviors, our most private surfaces. The interfaces through which we can interpret biodatas as emotional states are still lacking; for this reason we can only make low-resolution arguments. However, we are able to observe the emotional fluctuations the user goes through when interacting with the installation through the data gathered.

Can you elaborate on the “Quantum Cinema” concept you have mentioned in your article?

If I am not mistaken, quantum cinema is something I have read in Peter Weibel’s book Future Cinema. It is another example of applying quantum principles to a discipline and starting to use the word as a prefix. The concept is based on theories by Heisenberg and Feynman.

Heisenberg’s uncertainty principle suggests that the observer alters the experiment. This is also accurate for my work, for when the user realizes they are affecting the system, the system is disrupted. The user’s realization leads them to control their effect on the system, corrupting the way the system alters to movie according to the effect it has on the user. This is why I refrain from explaining how the system works before the film is over. Feynman’s initial value problem is also influential to the work. The system averages the data gathered from the user within the first minute, then interprets the consequent data by taking the initial average as a reference point. The reason for this operation is that different users may give different data on different levels. Lastly, the film’s next scene possibilities are related to the last state of the user. As such, every crossroad the user arrives in at the narrative leaves the other crossroad completely unrelated to the film.

Why do you use attention as a data in your work? Is this because we are increasingly lacking the focus as our attention spans become shorter? And for this reason, is it easier for us to be ruled over when politics and economy is so sensationalist?

To avoid any kind of attention grabbing situation, the project is shown at an isolated space, and the film is shot accordingly. As well as employing the first person point of view, there are no dialogues or subtitles throughout the movie, nor is the gender of the protagonist is knowable. All of these elements were included to the design to avoid distractions.



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